Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Magic Weapon, Greater

SchoolTransmutation
LevelCleric 4, Paladin 3, Sorcerer/Wizard 3
ComponentsV, S, M/DF
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration1 hour/level
Saving ThrowWill negates (harmless, object)
Spell ResistanceYes (harmless, object)
Short Description+1/four levels (max +5).
Arcane Material ComponentsPowdered lime and carbon.
DescriptionThis spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5).

Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.)

ReferenceSRD 3.5 SpellsM-O

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